Making the right inside rollover flashes the spinner. Making the rollunder while still flashing awards the mystery value which will be indicated on other player display(s). Mystery and Spinner - Making the left inside rollover flashes the right ramp rollunder for a mystery value. With a magnet lamp lit, operating the corresponding Magna-Save button on the side of the cabinet energizes the magnet for a *few seconds and a ball held stationary by the magnet will tend to go through the inside rollover. If the associated lamp goes out before the bank is completed, the bank is reset. Magna-Save Feature* - Completing a drop target 3-bank while associated lamp is still flashing scores 10,000, lights a target arrow, and lights a magnet. Bonus multipliers are advanced from 2X to 5X by making the Turnaround. With bonus at maximum and multiplier at 5x, completing a bank of drop targets or making one of the advance switches scores 5,000. Pushing creditīutton before ball 2 displayed allows additional players.īonus Advance - The bonus is advanced (from 1,000 to 49,000) one time by making left ramp rollover, twice by making left and right inside rollovers or outlanes, three times by completing a bank of drop targets, and five times by making left or right inside rollovers as a result of Magna-Save feature. ![]() Reduced by 1, player 1 score flashes 00 until first scoring switch is made, ball in play shows 1. Push credit button, startup tune played, ball served, credit display Game Start - Three balls must be resting on ball ramp or ball shooter switches (maximum of one ball in ball No credits may be won and coins are rejected while lockout is deenergized. If maximum credits* exceeded byĬoin or high score to date*, credits are posted correctly, coin lockout,de-energizes until remaining credits areīelow maximum. Multi-Ball and Magna-Save are trademarks of Williams Electronics, Inc.Ĭredit Posting - Insert coins sound produced, number of credits displayed. All playfield lamps cycle in attract mode. Game Over Mode - Turn game ON player I score shows 00 all player scores alternate the high score to date, Model C 8363 Master Display and 7-digit Slave Displays required. Fuse F4 (20A SB) for flipper solenoids and magnets must be installed.When transformer is mounted in backbox, earlier D 7999 board is required. When transformer is mounted in cabinet, D 8345 board (equipped with relay) is required.Must be jumpered for white-label sound ROM operation and be equipped with Sound ROM 5.Later D 8341 boards do not use series resistors in the switch matrix. When earlier boards are used, switch matrix series resistors R196 thru R211 must be zero-ohm or replaced with wire jumpers. With the exception of W25, (Factory Setting Jumper)Įither earlier model D 7997 or later model D 8341 boards may be used. Must be equipped with blue-labeled Flipper ROMs and blue-labeled Game ROMs.Revision level 7 CPU Boards (batteries located on lower left corner at board) of later boards must be used.SPECIAL CONSIDERATIONS WHEN REPLACING CIRCUIT BOARDS ![]() For detailed information refer to Williams Solid State Flipper maintenance Manual. For installation and special maintenance information refer to the blue-covered game manual. This booklet provides game operation, bookkeeping, game adjustment, diagnostic, and self-test procedures for BLACK KNIGHT. GameArchive: Black Knight Instruction Booklet
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